Spotrep #00007
Game Update 0.72
There are a massive amount of updates in this one, as is usual with betas. This decently sized ~885MB update for the Arma 3 Beta is going to be adding a lot of new content.
Arma 3 Update 1.90 - Big warlords update Milsim Syhrus. Unsubscribe from Milsim Syhrus? Cancel Unsubscribe. Game ARMA 3; 2013; Explore in YouTube Gaming; Category.
As there is so much content being added I will outline the main updates for the beta, as well as how that has been improved in this update.
So what is beta in the beta? (reusable jokes are...sorry)
Remember that one mission in Call of Duty: Modern Warfare 2 called The Pit? Yes, it's that one, where you shoot targets, or even that mission in its predecessor Call of Duty 4: Modern Warfare, F.N.G, yep the one where you storm a ship, except made of cardboard... Well you can now do that in Arma, except it is a lot more complex, and involves weapon switching, and leaning, also longer distance shooting of moving and static targets, with prone and crouch added for extra difficulty. Well they have now added a few improvements to this.
- 'For lazy Mr. Endstar' there is now an automatic reload and resupply added upon restart of the mission.
- Ability to quit after finishing the CoF (Course of Fire), meaning you can now quit when you finish that Firing Drill Challenge, you can just quit if you're a Mr/Mrs Perfect.
- The last change I will talk about is the addition of an audio cue when you are going over the another medal, just so you know you are being Mr/Mrs Slow Coach.
Now some changes on other things:
- Helicopters are now more agile.
- Parachutes have been added to light helicopters, and all passengers in all helicopters can now eject and paradrop on those pesky enemy lines. Hopefully not Band of Brothers style (scattered over half of the place you are landing in).
- Cargo parachutes for supports are here too!
Staying with the vehicle theme:
- You now cannot go from the cargo/flatbed of a Truck to the cabin, meaning getting out and stopping running around and getting it, realism can be a pain sometimes, but I like this one.
- Collision damage is tweaked for vehicles, they will now be more resistance especially at lower speeds.
- Wheels of APCs have now be moved from a flying vehicle, to actually being on the road.
- The Zamak's wheels destruction has been tweaked, changing the radius of those destroyed wheels.
For some weapons:
- OPFOR Recon should have its guns back (GUNZZ I SAY!).
- Katiba has it's variants back.
- Aiming of the ACP-C2 has been adjusted, and it now uses .45 magazines.
- Also with the ACP-C2, but also the Vermin, they now have sound suppressors, for their .45 ammo.
Right--I think that is all with that, otherwise this will go on too long.
Let's talk about Engine updates.
- Steam friend invites! Woop. Wait...does that mean I can invite my friends, with less effort, happy times for Lazies, that's the second Lazies fix.
- Wind synchronisation is now in MP.
- The body damage system has been improved, well at least the detection part of it.
- AI use Thermal Imaging when available, so stay frosty.
- You can now get into vehicles which cannot move, so shooting from a techne with no engine will be a good tactile option, if there is only 2 enemies, who are not looking at you, and do not have any sort of explosive weapons.
- No copying backpacks, when trying to place a vest or uniform in there.
To see all the updates, check out the source.
For buying the game on Steam, or directly from Bohemia, click on the respective name, and when the beta ends, you get access to the full game.
For any other information about the beta, click here.
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Comments
commented Mar 7, 2019 • edited
edited
Bug reportBasic InformationMission version:
Map used:
Mods used:
Dedicated or local game:
Source of the mission file (URL):
Short Issue DescriptionAnother mission problem occured after the Arma 3 1.90 update... I used to use H&M mission but it cause client crash after Arma 3 1.90 update, so I have to change the mission on my server, but while I use KP Liberation (v0.963a-Hotfix3 and v0.97 Sprint 10 Result both tested) and some self-made missions, an error dialog pops up once I get into the mission: I've deleted my server's profile both in server directory and user's 'Documents' directory, but it still shows up. I wonder if there's something wrong with the compability of the Liberation mission and the Arma 3 1.90 update. I've used the v0.963a-Hotfix3 mission at 1.88 version before, everything goes well. By the way, similar error dialog pops up if player use ShackTac User Interface (STUI) Mod. Steps to Reproduce the IssueJust use 1.90 dedicated server to host the mission, and use a 1.90 client to join it, then the error occurs. |
commented Mar 7, 2019 • edited
edited
That's no critical error and only occur once during a session. It can be ignored. It doesn't cause any issues. If you want to 'fix' it on your end: At this line https://github.com/KillahPotatoes/KP-Liberation/blob/master/Missionframework/ui/standard_controls.hpp#L68 insert And by the way a good first issue. Kept the template and provided all needed information. Won't be fixed in the legacy framework anymore, as it's causing no issues. |
added BI faultwontfixcontains HowTo labels Mar 7, 2019
commented Mar 7, 2019
Yep, got it. But may I ask what 'widthRailWay = 1;' do and why it happens? I'm really curious about it. |
commented Mar 7, 2019 • edited
edited
This attribute was obviously added in 1.90. Personally I haven't researched any further, why BI added this attribute to the map dialog control. It's even not listed yet in the official Wiki: https://community.bistudio.com/wiki/Dialog_Control_Map The error message is just 'there is no value for the attribute widthRailWay in the used map control'.So the 'fix' is to just provide a value for it, by adding that attribute to the class. |
commented Mar 7, 2019
OK, I got it. Thanks a lot for your patience, and have a nice day~ |
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